Weapons & Ammunition
Weapons & Ammunition collects the standard weapons and ammunition that can be produced through ordinary tool-based crafting.
These items use the normal mundane crafting procedure. The crafter must have proficiency with an eligible tool, provide the listed Material Cost, and spend the required Crafting Time. One workday represents 8 hours of work.
Conventional Materials can provide the entire Material Cost of any weapon or ammunition in this article. Special Materials are optional unless a more specific Recipe or Formula establishes an additional requirement.
Special Materials in Weapons
A weapon's Special Material Profile represents materials that form a meaningful structural or functional part of its construction. It is not a complete list of every substance used to make the weapon.
For example, Fiber can meaningfully contribute to a bow or crossbow because the weapon depends on its tension system. A small amount of thread wrapped around a sword grip would not normally allow an expensive Special Fiber to provide Ingredient Credit toward the sword.
Where several Material Types are listed, they represent legitimate parts of the construction. They are not automatically all required.
Using a Special Material does not by itself change a weapon's damage, properties, durability, or other game statistics. Any additional mechanical effect requires a more specific Recipe, Formula, or magic-item construction.
Simple Melee Weapons
| Weapon | Purchase Price | Material Cost | Crafting Time | Eligible Tool | Special Material Profile |
| Club | 1 sp | 5 cp | 1 workday | Carpenter's Tools or Woodcarver's Tools | Wood |
| Dagger | 2 gp | 1 gp | 1 workday | Smith's Tools | Metal |
| Greatclub | 2 sp | 1 sp | 1 workday | Carpenter's Tools or Woodcarver's Tools | Wood |
| Handaxe | 5 gp | 2 gp 5 sp | 1 workday | Smith's Tools | Metal, Wood |
| Javelin | 5 sp | 2 sp 5 cp | 1 workday | Smith's Tools | Metal, Wood |
| Light Hammer | 2 gp | 1 gp | 1 workday | Smith's Tools | Metal, Wood |
| Mace | 5 gp | 2 gp 5 sp | 1 workday | Smith's Tools | Metal, Wood |
| Quarterstaff | 2 sp | 1 sp | 1 workday | Carpenter's Tools or Woodcarver's Tools | Wood |
| Sickle | 1 gp | 5 sp | 1 workday | Smith's Tools | Metal, Wood |
| Spear | 1 gp | 5 sp | 1 workday | Smith's Tools | Metal, Wood |
Simple Ranged Weapons
| Weapon | Purchase Price | Material Cost | Crafting Time | Eligible Tool | Special Material Profile |
| Dart | 5 cp | 2 cp | 1 workday | Woodcarver's Tools | Wood, Metal |
| Light Crossbow | 25 gp | 12 gp 5 sp | 3 workdays | Woodcarver's Tools | Wood, Metal, Fiber |
| Shortbow | 25 gp | 12 gp 5 sp | 3 workdays | Woodcarver's Tools | Wood, Fiber |
| Sling | 1 sp | 5 cp | 1 workday | Leatherworker's Tools | Hide, Fiber |
Martial Melee Weapons
| Weapon | Purchase Price | Material Cost | Crafting Time | Eligible Tool | Special Material Profile |
| Battleaxe | 10 gp | 5 gp | 1 workday | Smith's Tools | Metal, Wood |
| Flail | 10 gp | 5 gp | 1 workday | Smith's Tools | Metal, Wood |
| Glaive | 20 gp | 10 gp | 2 workdays | Smith's Tools | Metal, Wood |
| Greataxe | 30 gp | 15 gp | 3 workdays | Smith's Tools | Metal, Wood |
| Greatsword | 50 gp | 25 gp | 5 workdays | Smith's Tools | Metal |
| Halberd | 20 gp | 10 gp | 2 workdays | Smith's Tools | Metal, Wood |
| Lance | 10 gp | 5 gp | 1 workday | Smith's Tools | Metal, Wood |
| Longsword | 15 gp | 7 gp 5 sp | 2 workdays | Smith's Tools | Metal |
| Maul | 10 gp | 5 gp | 1 workday | Smith's Tools | Metal, Wood |
| Morningstar | 15 gp | 7 gp 5 sp | 2 workdays | Smith's Tools | Metal, Wood |
| Pike | 5 gp | 2 gp 5 sp | 1 workday | Smith's Tools | Metal, Wood |
| Rapier | 25 gp | 12 gp 5 sp | 3 workdays | Smith's Tools | Metal |
| Scimitar | 25 gp | 12 gp 5 sp | 3 workdays | Smith's Tools | Metal |
| Shortsword | 10 gp | 5 gp | 1 workday | Smith's Tools | Metal |
| Trident | 5 gp | 2 gp 5 sp | 1 workday | Smith's Tools | Metal, Wood |
| Warhammer | 15 gp | 7 gp 5 sp | 2 workdays | Smith's Tools | Metal, Wood |
| War Pick | 5 gp | 2 gp 5 sp | 1 workday | Smith's Tools | Metal, Wood |
| Whip | 2 gp | 1 gp | 1 workday | Leatherworker's Tools | Hide, Fiber |
Martial Ranged Weapons
| Weapon | Purchase Price | Material Cost | Crafting Time | Eligible Tool | Special Material Profile |
| Blowgun | 10 gp | 5 gp | 1 workday | Woodcarver's Tools | Wood |
| Hand Crossbow | 75 gp | 37 gp 5 sp | 8 workdays | Woodcarver's Tools | Wood, Metal, Fiber |
| Heavy Crossbow | 50 gp | 25 gp | 5 workdays | Woodcarver's Tools | Wood, Metal, Fiber |
| Longbow | 50 gp | 25 gp | 5 workdays | Woodcarver's Tools | Wood, Fiber |
| Musket | 500 gp | 250 gp | 50 workdays | Tinker's Tools | Metal, Wood |
| Pistol | 250 gp | 125 gp | 25 workdays | Tinker's Tools | Metal, Wood |
Ammunition
Ammunition is crafted in the same quantity represented by its standard equipment entry. The listed Recipe Unit is the amount created by one Recipe.
Conventional Materials can satisfy the entire Material Cost. An appropriate Special Material can provide Ingredient Credit only when it genuinely forms part of the ammunition being produced.
| Ammunition | Recipe Unit | Purchase Price | Material Cost | Crafting Time | Eligible Tool | Special Material Profile |
| Arrows | 20 | 1 gp | 5 sp | 1 workday | Woodcarver's Tools | Wood, Metal |
| Bolts | 20 | 1 gp | 5 sp | 1 workday | Woodcarver's Tools | Wood, Metal |
| Firearm Bullets | 10 | 3 gp | 1 gp 5 sp | 1 workday | Smith's Tools | Metal |
| Needles | 50 | 1 gp | 5 sp | 1 workday | Woodcarver's Tools | Wood |
| Sling Bullets | 20 | 4 cp | 2 cp | 1 workday | Smith's Tools | Metal |