Backgrounds S–W
This section contains backgrounds from Sage through Wayfarer. Each entry presents the background as it is used in Eldareth, together with its published source and any setting-specific adaptation made for the campaign.
Sage
Source: Player's Handbook (2024)
You devoted much of your early life to study, seeking knowledge through libraries, archives, teachers, and surviving records. Your education gave you a strong foundation in history and the arcane, along with enough magical instruction to put some of that learning into practice.
Origin Feat: Magic Initiate (Wizard)
Skill Proficiencies: Arcana, History
Tool Proficiency: Calligrapher's Supplies
Equipment: Choose one:
A. Quarterstaff, Calligrapher's Supplies, Book (history), Parchment (8 sheets), Robe, 8 GP
B. 50 GP
Sailor
Source: Player's Handbook (2024)
You made your living aboard ships and learned to work with a moving deck beneath your feet. Your experience taught you practical navigation, awareness of changing conditions, and how to handle yourself when difficult weather or a rough port turned dangerous.
Origin Feat: Tavern Brawler
Skill Proficiencies: Acrobatics, Perception
Tool Proficiency: Navigator's Tools
Equipment: Choose one:
A. Dagger, Navigator's Tools, Rope, Traveler's Clothes, 20 GP
B. 50 GP
Scribe
Source: Player's Handbook (2024)
You spent your formative years working with written records. You may have copied manuscripts, prepared official documents, maintained archives, or produced writing of your own. The work trained you to notice small inconsistencies and preserve information accurately.
Origin Feat: Skilled
Skill Proficiencies: Investigation, Perception
Tool Proficiency: Calligrapher's Supplies
Equipment: Choose one:
A. Calligrapher's Supplies, Fine Clothes, Lamp, Oil (3 flasks), Parchment (12 sheets), 23 GP
B. 50 GP
Seer Apprentice
Source: Arcana Unleashed
You spent part of your training learning to recognize and interpret signs that might reveal something beyond ordinary perception. In Alven'Nathiss, many who follow this path study among the Oracles of Shoral'eren, where unusual dreams and visions are preserved and examined for greater significance.
Origin Feat: Arcane Omens
Skill Proficiencies: History, Insight
Tool Proficiency: Navigator's Tools
Equipment: Choose one:
A. Navigator's Tools, 8 Candles, Ink, Ink Pen, Parchment (9 sheets), Pouch, Tinderbox, Traveler's Clothes, 11 GP
B. 50 GP
Soldier
Source: Player's Handbook (2024)
You received formal martial training and spent part of your life in military service. Whether you served in a standing force, local defense, or another organized fighting body, you learned discipline, physical conditioning, and how to function when violence became unavoidable.
Origin Feat: Savage Attacker
Skill Proficiencies: Athletics, Intimidation
Tool Proficiency: Choose one kind of Gaming Set
Equipment: Choose one:
A. Spear, Shortbow, 20 Arrows, Gaming Set of the chosen kind, Healer's Kit, Quiver, Traveler's Clothes, 14 GP
B. 50 GP
Spellfire Initiate
Source: Forgotten Realms: Heroes of Faerûn
You possess the rare ability to manifest Spellfire, raw arcane power made physically present through the Weave. Learning to control that power has required both magical understanding and careful discipline, allowing you to wield an ability that remains uncommon even among accomplished spellcasters.
Origin Feat: Spellfire Spark
Skill Proficiencies: Arcana, Perception
Tool Proficiency: Choose one kind of Gaming Set
Equipment: Choose one:
A. Gaming Set of the chosen kind, Arcane Focus (Crystal or Wand), 2 Pouches, Traveler's Clothes, 36 GP
B. 50 GP
Storm Chaser
Source: Arcana Unleashed (published as Crucible Storm Chaser)
You learned to approach magical disasters and unstable environments that most people wisely avoid. Whether driven by study, necessity, or fascination, you became accustomed to dangerous conditions and to observing what happens when powerful magic stops behaving safely.
Origin Feat: Arcane Overload
Skill Proficiencies: Athletics, Nature
Tool Proficiency: Glassblower's Tools
Equipment: Choose one:
A. Glassblower's Tools, Backpack, Rope, Traveler's Clothes, 15 GP
B. 50 GP
Sunlit Explorer
Source: Lorwyn: First Light (published as Lorwyn Expert)
You became accustomed to travelling through bright, open country and developed a strong appreciation for the natural world around you. Exploration taught you to meet unfamiliar places with curiosity and to rely on your own strength when travelling far from familiar surroundings.
Origin Feat: Child of the Sun
Skill Proficiencies: Athletics, Nature
Tool Proficiency: Cartographer's Tools
Equipment: Choose one:
A. Quarterstaff, Cartographer's Tools, Backpack, Basket, Parchment (4 sheets), Rope, Traveler's Clothes, 29 GP
B. 50 GP
Tomb Raider
Source: Forgotten Realms: Heroes of Faerûn (published as Mulhorandi Tomb Raider)
You learned to enter old burial places and ruined sites in search of objects, knowledge, or wealth left behind by earlier peoples. Doing so required patience, practical problem solving, and familiarity with the religious traditions that shaped the places you explored.
Origin Feat: Lucky
Skill Proficiencies: Investigation, Religion
Tool Proficiency: Mason's Tools
Equipment: Choose one:
A. Dagger, Light Hammer, Mason's Tools, Backpack, Bedroll, Crowbar, Ladder, Pole, 2 Pouches, Rope, String, Tinderbox, 5 Torches, Traveler's Clothes, Waterskin, 26 GP
B. 50 GP
Vampire Devotee
Source: Astarion's Book of Hungers
You spent part of your life in the service of a vampire or a small group of vampires. Your service may have been willing, driven by fascination or ambition, or imposed through supernatural influence. Whatever the circumstances, that part of your life has ended, though it left its mark on you.
Origin Feat: Vampire's Plaything
Skill Proficiencies: Persuasion, Stealth
Tool Proficiency: Cook's Utensils
Equipment: Choose one:
A. Cook's Utensils, Fine Clothes, 2 Glass Bottles, Healer's Kit, Perfume, Lamp, Oil (3 flasks), Waterskin, 19 GP
B. 50 GP
Vampire Survivor
Source: Astarion's Book of Hungers
You survived an encounter with a vampire and came away determined never to be caught so unprepared again. The experience left you watchful, knowledgeable about the undead, and accustomed to carrying the tools needed when ordinary precautions are not enough.
Origin Feat: Vampire Hunter
Skill Proficiencies: Insight, Religion
Tool Proficiency: Woodcarver's Tools
Equipment: Choose one:
A. Woodcarver's Tools, Crowbar, Hooded Lantern, Holy Symbol (reliquary), Holy Water, Mirror, Oil (3 flasks), Tinderbox, Traveler's Clothes, Waterskin, 4 GP
B. 50 GP
Wayfarer
Source: Player's Handbook (2024)
You learned to survive without the security of a permanent home or reliable support. You took work where you found it, relied on your instincts, and learned when to remain unnoticed. When circumstances demanded it, you also learned how to get through doors that were not meant to open for you.
Origin Feat: Lucky
Skill Proficiencies: Insight, Stealth
Tool Proficiency: Thieves' Tools
Equipment: Choose one:
A. 2 Daggers, Thieves' Tools, Gaming Set (any), Bedroll, 2 Pouches, Traveler's Clothes, 16 GP
B. 50 GP