Backgrounds F–H
This section contains backgrounds from Familiar Trainer through Highland Wanderer. Each entry presents the background as it is used in Eldareth, together with its published source and any setting-specific adaptation made for the campaign.
Familiar Trainer
Source: Arcana Unleashed
You learned to work closely with magical familiars, understanding how to care for them, communicate with them, and make effective use of the bond between a familiar and its companion.
Origin Feat: Familiar Friend
Skill Proficiencies: Animal Handling, Arcana
Tool Proficiency: Choose one kind of Gaming Set
Equipment: Choose one:
A. Quarterstaff, Gaming Set of the chosen kind, Bedroll, Bell, String, Tinderbox, Traveler's Clothes, Waterskin, 44 GP
B. 50 GP
Farmer
Source: Player's Handbook (2024)
You grew up working the land and caring for the animals and crops that sustained your community. Years of physical labor and changing seasons taught you patience, endurance, and a practical understanding of the natural world.
Origin Feat: Tough
Skill Proficiencies: Animal Handling, Nature
Tool Proficiency: Carpenter's Tools
Equipment: Choose one:
A. Sickle, Carpenter's Tools, Healer's Kit, Iron Pot, Shovel, Traveler's Clothes, 30 GP
B. 50 GP
Freebooter
Source: Forgotten Realms: Heroes of Faerûn (published as Chondathan Freebooter)
You made your living outside the structure of an established military or merchant service, taking work where opportunity carried you. Life among independent crews taught you to adapt quickly, handle yourself in a dangerous situation, and make use of whatever skills the next job required.
Origin Feat: Skilled
Skill Proficiencies: Athletics, Sleight of Hand
Tool Proficiency: Weaver's Tools
Equipment: Choose one:
A. Dagger, Weaver's Tools, Backpack, Ball Bearings, Basket, Bedroll, Bucket, Rations (3 days), Rope, Signal Whistle, Traveler's Clothes, 38 GP
B. 50 GP
Genie Touched
Source: Forgotten Realms: Heroes of Faerûn
At some point in your life, you encountered the power of a genie. Whether through chance, a bargain, an unusual inheritance, or direct contact with such a being, the experience left a lasting trace of magic upon you.
Origin Feat: Magic Initiate (Wizard)
Skill Proficiencies: Perception, Persuasion
Tool Proficiency: Glassblower's Tools
Equipment: Choose one:
A. Light Hammer, Glassblower's Tools, Fine Clothes, Lamp, Oil (3 flasks), Waterskin, 2 GP
B. 50 GP
Grey Banner Mercenary
Source: Forgotten Realms: Heroes of Faerûn (published as Flaming Fist Mercenary)
You served with the Grey Banner Company, taking contracts that demanded discipline, resilience, and a willingness to face danger for pay. Whether you remained with the Company for years or only a few campaigns, the work taught you how to make an impression before a fight and endure when intimidation failed.
Origin Feat: Tough
Skill Proficiencies: Intimidation, Perception
Tool Proficiency: Smith's Tools
Equipment: Choose one:
A. Mace, Smith's Tools, Fine Clothes, Manacles, Portable Ram, 4 GP
B. 50 GP
Grove Pilgrim
Source: Forgotten Realms: Heroes of Faerûn (published as Moonwell Pilgrim)
You spent part of your life travelling between sacred natural places, learning the traditions surrounding them and the landscapes through which you passed. Those journeys left you with a strong connection to the natural world and a modest command of primal magic.
Origin Feat: Magic Initiate (Druid)
Skill Proficiencies: Nature, Performance
Tool Proficiency: Painter's Supplies
Equipment: Choose one:
A. Quarterstaff, Painter's Supplies, Bedroll, Bell, Pouch, Robe, String, Traveler's Clothes, Waterskin, 38 GP
B. 50 GP
Guard
Source: Player's Handbook (2024)
You spent part of your life protecting a settlement, gate, district, stronghold, or other place where vigilance mattered. Long watches taught you to notice trouble quickly and respond before a situation could get out of hand.
Origin Feat: Alert
Skill Proficiencies: Athletics, Perception
Tool Proficiency: Choose one kind of Gaming Set
Equipment: Choose one:
A. Spear, Light Crossbow, 20 Bolts, Gaming Set of the chosen kind, Hooded Lantern, Manacles, Quiver, Traveler's Clothes, 12 GP
B. 50 GP
Guide
Source: Player's Handbook (2024)
You became accustomed to travelling beyond settled roads and helping others find their way through unfamiliar country. You learned to read the landscape, travel quietly, and rely on your own knowledge when civilization was far away.
Origin Feat: Magic Initiate (Druid)
Skill Proficiencies: Stealth, Survival
Tool Proficiency: Cartographer's Tools
Equipment: Choose one:
A. Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler's Clothes, 3 GP
B. 50 GP
Guild Agent
Source: Eberron: Forge of the Artificer (published as House Agent)
You worked on behalf of an established professional or commercial institution, handling business beyond its ordinary halls and workshops. Your duties may have involved negotiations, investigations, commissions, client relations, or representing the interests of the organization abroad.
Origin Feat: Lucky
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Choose one kind of Artisan's Tools
Equipment: Choose one:
A. Artisan's Tools of the chosen kind, Fine Clothes, 20 GP
B. 50 GP
Guild Exile
Source: Forgotten Realms: Heroes of Faerûn (published as Shadowmasters Exile)
You were trained by a secretive criminal organization before being cast out or forced to leave. Whatever ended that relationship, you retained the reflexes, stealth, and practical skills the organization taught you.
Origin Feat: Savage Attacker
Skill Proficiencies: Acrobatics, Stealth
Tool Proficiency: Thieves' Tools
Equipment: Choose one:
A. 2 Daggers, Thieves' Tools, Caltrops, Costume, Grappling Hook, Iron Spikes, Mirror, 2 Pouches, Rope, Traveler's Clothes, 3 GP
B. 50 GP
Haunted One
Source: Ravenloft: The Horrors Within
Something in your past left a mark that you still carry. It may have been a single terrible event or the accumulated weight of experiences you survived. Whatever happened, you learned to keep moving even when fear and memory threatened to stop you.
Origin Feat: Survivor
Skill Proficiencies: Arcana, Survival
Tool Proficiency: Choose one kind of Gaming Set
Equipment: Choose one:
A. Gaming Set of the chosen kind, Crowbar, Holy Water, Mirror, Oil (2 flasks), Signal Whistle, Tinderbox, Traveler's Clothes, 5 Torches, Waterskin, 14 GP
B. 50 GP
Hermit
Source: Player's Handbook (2024)
You spent an extended part of your life apart from ordinary society. Your isolation may have been spiritual, scholarly, practical, or simply a life you preferred, giving you time to study healing, faith, and the questions that occupied your thoughts.
Origin Feat: Healer
Skill Proficiencies: Medicine, Religion
Tool Proficiency: Herbalism Kit
Equipment: Choose one:
A. Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler's Clothes, 16 GP
B. 50 GP
Highland Wanderer
Source: Forgotten Realms: Heroes of Faerûn (published as Rashemi Wanderer)
You spent years travelling through remote uplands where distance, weather, and dangerous country made self-reliance essential. The experience hardened you and taught you to judge unfamiliar people carefully before placing yourself in their hands.
Origin Feat: Tough
Skill Proficiencies: Intimidation, Perception
Tool Proficiency: Cartographer's Tools
Equipment: Choose one:
A. Cartographer's Tools, Backpack, Bedroll, Hooded Lantern, Oil (3 flasks), Rope, Tinderbox, Traveler's Clothes, Waterskin, 23 GP
B. 50 GP