Psionic Sorcery
Awaken the Power of the Mind
Your innate magic manifests as psionic power, allowing thought and will to exert influence beyond the limits of your body. As your abilities develop, you learn to communicate through thought, manipulate objects and creatures through telekinetic force, and extend your consciousness beyond your physical position.
The source of this awakening varies. Psionic ability might run through a family line, emerge after unusual magical or planar exposure, or awaken spontaneously in someone with latent potential. However it manifests, the power becomes an intrinsic part of your sorcery.
Level 1: Psionic Spells
Your psionic power grants you additional spells.
When you reach a Sorcerer level specified in the Psionic Spells table, you always know the listed spells.
These spells count as Sorcerer spells for you and don't count against the number of Sorcerer spells you know.
| Sorcerer Level | Spells |
| 1 | Dissonant Whispers, Tasha's Hideous Laughter |
| 3 | Calm Emotions, Detect Thoughts |
| 5 | Clairvoyance, Sending |
| 7 | Charm Monster, Confusion |
| 9 | Rary's Telepathic Bond, Telekinesis |
Level 1: Awakened Mind
Your psionic abilities allow your thoughts and will to reach beyond your physical body.
Telepathy
You have Telepathy with a range of 60 feet. You can initiate telepathic contact only with a creature you can see.
Minor Telekinesis
You know the Mage Hand cantrip. It counts as a Sorcerer cantrip for you and doesn't count against the number of Sorcerer cantrips you know.
When you cast Mage Hand, you can cast it without Verbal or Somatic components, and you can make the spectral hand Invisible.
If you already know Mage Hand when you gain this feature, you instead learn another Sorcerer cantrip of your choice that you don't know. You still gain the other benefits of this feature whenever you cast Mage Hand.
Level 6: Psionic Focus
Your heightened magical state sharpens your mental discipline and telekinetic control.
While your Innate Sorcery is active, you gain the following benefits.
Mental Discipline
You have Advantage on Intelligence, Wisdom, and Charisma saving throws.
Telekinetic Control
Once on each of your turns, immediately after you hit a Large or smaller creature you can see within 60 feet of yourself with a Sorcerer spell attack, or immediately after such a creature fails a saving throw against a Sorcerer spell you cast, you can move that creature up to 10 feet horizontally to an unoccupied space you can see.
Level 14: Telekinetic Mastery
Your control over telekinetic force has grown strong enough to carry your body and exert greater influence over other creatures.
While your Innate Sorcery is active, you gain the following benefits.
Psionic Flight
You gain a Fly Speed equal to your Speed and can Hover.
If this Fly Speed ends while you are airborne and nothing else is holding you aloft, you fall.
Greater Telekinetic Control
When you use Telekinetic Control, it can affect Huge or smaller creatures you can see within 120 feet of yourself.
In addition, the distance you can move a creature with Telekinetic Control increases to 20 feet, and you can move it in any direction to an unoccupied space you can see.
Level 18: Psionic Ascendance
Your consciousness can extend beyond the normal limits of your physical form, allowing you to exert your sorcery from a distance and maintain extraordinary mental focus.
While your Innate Sorcery is active, you gain the following benefits.
Projected Consciousness
Once on each of your turns when you cast a Sorcerer spell with a range other than Self, you can choose an unoccupied space you can see within 60 feet of yourself that isn't behind Total Cover from you.
For that casting, you cast the spell as though you were in the chosen space instead of your own. You still provide the spell's components and use your own senses when determining what you can perceive.
Perfect Focus
When you fail a Constitution saving throw to maintain Concentration on a Sorcerer spell, you can spend 1 Sorcery Point to succeed instead.
You can use this benefit only once per turn.