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IV. The Shadow of Immortality

For all the achievements of the Age of Wonders, one limit remained beyond the reach of mortal magic: death. The pursuit of an answer did not begin in the great academies of Thessaria or beneath the towers of Alven'Nathiss, but in Vashkova, among the forests and old burial grounds of north-eastern Ethelra, where generations of war had made survival uncertain.

The region had endured repeated assaults from the expanding Iron Horde and other forces pressing against its borders. Settlements were abandoned, armies thinned, and each campaign left fewer defenders to meet the next. Faced with the possibility of destruction, the Vashkovans turned increasingly to necromancy. The dead were raised to defend walls the living no longer had the numbers to hold, fallen soldiers returned to battle, and tireless laborers maintained fortifications through sieges and bitter winters.

As these practices became essential to Vashkova's defense, those who commanded them gained influence. Necromancers capable of preserving a settlement through another campaign or restoring soldiers to a broken defensive line could not easily be dismissed by rulers who depended upon their work. Families associated with death magic accumulated wealth and authority, while knowledge once kept at the edge of respectable arcane study became part of the machinery by which entire communities survived.

By the time the Iron Horde reached the Pale Gates, it encountered a Vashkova shaped by generations of preparation. The siege endured through season after season as Orzhun forces battered the fortifications and Vashkovan necromancers returned the fallen to the walls. The defenders could not escape hunger, exhaustion, or the destruction of war, but their armies could replace losses in ways their enemies could not. In the end, famine and sickness took their toll upon the besiegers, and the Horde was forced to withdraw.

Vashkova survived, but the magic used to preserve it did not disappear when the armies left. Its necromancers had spent generations studying the boundary between life and death, while blood rites and related practices had developed alongside them. With the immediate danger diminished, some began to ask whether knowledge used to preserve a nation might also preserve the individual.

The experiments that followed drew increasingly upon both necromancy and Blood Magic. Mages studied living vitality, the effects of age, and rituals intended to sustain the body beyond its natural span. Alchemists prepared compounds meant to slow physical decline, while others sought ways to strengthen the connection between life and the mortal form long after age should have weakened it.

Most attempts ended in failure. Some killed their subjects outright, while others left bodies sustained for only a short time before the magic collapsed. Yet a small number survived transformations that produced something no earlier generation had achieved. They ceased to age as mortals did, recovered from wounds with unnatural speed, and could endure injuries that should have ended a mortal life.

The transformation carried a price. Their bodies could no longer sustain themselves as they once had, and their continued existence became dependent upon the blood of the living.

These were the first vampires, and the eldest among them became known as the Antediluvians.

Their appearance changed Vashkova once again. Necromancy had already become entwined with survival and political power, but vampirism allowed influence to accumulate across lifetimes rather than pass from one generation to the next. Those who survived the transformation could preserve wealth, knowledge, alliances, and grudges for centuries, giving them a kind of continuity no mortal dynasty could easily match.

Word of the Antediluvians eventually spread beyond Vashkova. Reports told of figures who had not aged in decades, individuals believed dead appearing years later unchanged, and victims found drained of blood. Many stories grew more elaborate as they traveled, but enough could be verified that the wider world could no longer dismiss them as Vashkovan superstition.

The reaction was divided. To many, the Antediluvians were proof of what could happen when mortal magic reached too deeply into death. To others, they demonstrated something far more tempting: mortality could be breached. The result was imperfect and came at a terrible cost, but the boundary itself had been crossed.

Experiments multiplied across Eldareth. Some sought vampirism deliberately, while others pursued alchemy, necromancy, Blood Magic, or combinations of several disciplines in the hope of discovering an immortality without hunger, undeath, or dependence upon the blood of others. What had begun within Vashkova became a wider search for ways to extend mortal life.

With that search came abuses that could no longer be dismissed as private scholarship. Prisoners disappeared into hidden laboratories, blood was taken from unwilling subjects, and some rituals required the deaths of others. Certain practitioners treated bodies and souls as materials to be spent in pursuit of another attempt, convinced that the failures of their predecessors only meant the correct method had not yet been found.

Imperial authorities eventually responded by creating the Imperial Inquisition. Its agents were charged with investigating vampirism, prohibited necromantic rites, Blood Magic involving unwilling victims, and forms of arcane experimentation considered a threat to the public. Clerics, paladins, sanctioned mages, soldiers, and investigators were given authority to pursue suspected practitioners and seize the materials associated with their work.

The Inquisition uncovered enough genuine horrors to justify many of the fears that had led to its creation. Vampire enclaves were destroyed, hidden laboratories were seized, ritual sites were dismantled, and collections of dangerous research were confiscated or burned. Yet its authority soon extended beyond those responsible for the worst abuses. Necromancers whose work never interfered with a soul could still find themselves under investigation, while healers who studied blood, scholars preserving controversial texts, and practitioners of unfamiliar magic sometimes drew the same suspicion as those whose actions had prompted the Inquisition's creation.

As the Inquisition expanded, opposition followed. Provincial rulers objected to imperial investigators operating within their lands, and arcane institutions resisted attempts to confiscate books and artifacts from their collections. In Vashkova, resistance ran deeper still. Necromancy had helped preserve the region when armies and distant authorities could not, and practices condemned elsewhere had already become woven into local power, family traditions, and the structures by which the region governed itself.

The hunt for vampires continued regardless. The Antediluvians and those who followed them proved difficult to eliminate completely, and many withdrew from cities and heavily settled regions where inquisitors could reach them most easily. Some disappeared into remote territories, while others concealed themselves among mortal populations or acted through servants, families, and intermediaries.

Over time, confirmed encounters became less common. Vampires did not disappear, but in much of Eldareth they receded from ordinary life. Names were lost, accounts became harder to verify, and stories that had begun as contemporary reports passed into family warnings, local folklore, and old records consulted by fewer people with each generation.

Vashkova followed a different course. The practices born during its wars had taken root too deeply to be swept away by outside condemnation. Necromancy endured, changing with the generations and remaining closely tied to those who held power in the region. Blood rites and vampiric influence also survived, leaving marks upon Vashkovan society that would persist long after much of Eldareth preferred to treat such things as remnants of a darker period.

Elsewhere, the public pursuit of immortality diminished. Academies restricted dangerous texts, research once debated openly moved behind closed doors, and scholars interested in extending mortal life learned to disguise their work or continue it beyond the oversight of established institutions. The Inquisition had not destroyed the desire to overcome death, but it had made its pursuit far more dangerous to admit.

The Antediluvians remained proof that mortality could be escaped in one form. For many, the price they paid was warning enough. For others, it was evidence that the first answer had merely been an imperfect one.