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For centuries, the Mythal had endured largely beyond ordinary mortal experience. Created at the end of the Last War of the Gods, it restrained the greatest divine powers from fully manifesting within Eldareth. Kingdoms rose, empires spread and disappeared, and generations of scholars transformed the practice of magic while the Mythal remained unchanged. It had stood for so long that few living mortals had reason to wonder what might happen if it were ever damaged.

Then it fractured.

There was no warning that anyone recognized. No ritual was witnessed, no assault upon the Mythal was recorded, and no scholar had predicted that such a barrier could fracture at all. The first sign was the fracture itself, followed almost immediately by changes throughout Eldareth's magic.

The response was immediate. Ley lines surged, ruptured, and shifted from courses that had remained stable for centuries, strengthening violently through some regions while weakening or moving away from others. Great nexuses convulsed beneath cities built around their dependable flow, and the disturbance spread throughout the network of arcane currents crossing Eldareth.

The disruption did not remain confined to the ley lines. As the network convulsed, the surrounding Weave became violently unstable. Spells collapsed in the hands of their casters, others surged with far more power than intended, and long-standing enchantments failed without warning. Rituals broke apart midway through their casting, wards vanished, and teleportation circles opened onto unintended destinations or ceased functioning altogether.

There was no time to establish a pattern before the failures multiplied. Effects differed from one place to another and sometimes from one spell to the next, leaving even experienced mages unable to predict what their magic would do. In some regions spells answered with dangerous excess, while elsewhere familiar workings simply produced nothing at all. Centuries of confidence in the reliability of arcane magic vanished in a matter of moments.

And then the Galarium reacted.

For generations, Galarium had been valued because it could receive, retain, conduct, and regulate immense quantities of magical energy. Artificers had built upon those properties until the mineral sat at the heart of transportation, industry, communication, defenses, and many of the greatest works of the Age of Wonders. When the ley lines convulsed, those same qualities turned Galarium into one of the catastrophe's greatest dangers.

Cores overloaded as unstable currents poured through systems never designed to endure them. Stored charges and preserved enchantments discharged without warning, while pieces of Galarium cracked beneath the energy forced through them. Devices that had operated safely for decades failed within moments, sometimes releasing enormous amounts of magical power at once.

Where Galarium had been gathered in great quantities, the destruction was immense. Leyline stations erupted around their central cores, and some workshops vanished beneath sudden eruptions of Spellfire. Structures sustained by magical supports began to buckle as their enchantments failed. One explosion could rupture nearby systems, sending instability through buildings and districts before those inside understood that the first failure had been part of something far larger.

The skies offered no refuge. Vessels built around Galarium systems lost control as their engines failed, surged, or detonated outright. Crews fought to bring their ships down while power vanished beneath them or tore through the machinery around them. Some managed desperate landings. Others fell from the sky, some trailing blue-white Spellfire while others shed wreckage across forests, farmland, and cities below.

The great cities of the Age of Wonders suffered most severely. Generations of expansion had filled them with enchanted lights, lifts, transit systems, workshops, portals, defenses, and machinery. Whole districts had been designed around the certainty that magic would remain as dependable tomorrow as it had been yesterday. When that certainty disappeared, failures spread through systems connected across streets, towers, and leyline stations.

Arcane eruptions and secondary fires swept through crowded districts as people tried to flee. Towers lost the magic supporting their upper levels. Portals went dark while travelers gathered around them, and protective wards vanished at the moment they were needed most. In cities built around major ley nexuses, damage to a single station could cripple systems far beyond the site of the original failure.

Yet the Upheaval did not strike every place equally. Some communities experienced little more than failed enchantments, broken devices, and frightened spellcasters. Others lost entire neighborhoods within minutes. Settlements far from the great arcane centers watched distant horizons flare with blue-white light without understanding what had happened, while cities that had stood as monuments to the Age of Wonders were reduced to ruins before word could reach the next province.

No complete count of the dead was ever possible. Records vanished alongside the institutions that kept them, and some settlements disappeared so thoroughly that later generations knew of them only from older maps. Survivors remembered different first moments: the sudden silence of an enchantment that had always hummed, a spell dying in the hands of its caster, a flash rising over the skyline, or an explosion that came before there was time to understand anything at all.

When the first violence finally began to subside, Eldareth was left with a world it scarcely recognized. The Mythal still endured, but it was fractured, and no one understood what those fractures might allow or what further consequences they might bring. The ley network had not returned to its former state, and the great systems built around it could no longer be trusted to behave as they once had.

Those who survived immediately began searching for a cause, and most looked to the centuries that had come before. The peoples of the Age of Wonders had mined Galarium on an enormous scale, redirected ley energy across continents, built cities dependent upon arcane power, and pursued forms of magic their ancestors would scarcely have imagined. Standing among collapsed towers and shattered conduits, many concluded that mortals had finally demanded more from magic than the world could bear.

Others disagreed. Scholars argued over Galarium extraction, the Great Leyline Conduits, planar experimentation, and generations of increasingly ambitious spellcraft. Priests and chroniclers spoke of mortal arrogance, while some magisters insisted that none of those things could explain damage to a divine barrier that had endured since the Last War of the Gods.

No explanation could account for everything that had happened, and no surviving record revealed the moment that had truly begun it.

What remained was the catastrophe itself: the fracture of the Mythal, the convulsion of the ley lines, and the collapse of the magical systems upon which entire civilizations had come to depend. In a matter of hours, the confidence of the Age of Wonders gave way to ruin, instability, and a world suddenly uncertain of the magic beneath its feet.

This was the Upheaval.

And the Age of Wonders ended with it.