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Greater Deity

Domains: Fate, Trickery


Cultural Names: Dahruq in Nurathar, Fēngshi in Shen-Su

Domain

Feonar claims no fixed residence. His presence is said to drift through the liminal edges of the Astral Sea, the seams between planes, and the brief silences between fate’s unfolding turns. 

Creation and Divine Role

Feonar was the last of the Celestial Accord, brought into being by Elgalar as a spark of chaos and delight. While others shaped laws and worlds, Feonar wove uncertainty into the structure of fate. His role was not to build, but to shift, to ensure that the story never became too predictable.

Where Myranthus brought inspiration and Lerathae lent reflection, Feonar gave the world its turning points, its missteps, its miracles. He is the god of sudden opportunities, narrow escapes, and turning tides.

He is also credited in some myths with the accidental origin of several peoples — most notably the Rakkari, who claim he never meant to create them, only laughed once, and they happened. The Ashera tell stories of Dahruq shaping their instincts in sandstorms and gifting them the will to survive with style. The Giznat goblins believe he rewrote their story mid-sentence, turning mockery into invention.

Worship and Doctrine

Feonar has no temples in the traditional sense. His faith lives in luck-charms, untold stories, and games of chance. His followers include gamblers, poets, fugitives, and revolutionaries — those who thrive in uncertainty and live for the moment when everything turns.

In Nurathar, as Dahruq, he is called upon by merchants and travelers for safe passage and good deals. In Shen-Su, as Fēngshi, he is honored in tales and street theatre, invoked for cleverness and serendipity.

Clerics of Feonar select the Fate or Trickery domains. Their rites are rarely public; their blessings often unspoken. Some travel as con artists, others as undercover agents of change. All are sparks in the fire of the unexpected.

Tenets:

  • Trust your wits more than your weapons.

  • Fortune favors movement, not hesitation.

  • Laugh at danger, then leap.

  • The world shifts — shift with it.

Echo of Creation — The Gambler’s Coin

Feonar’s Echo of Creation is the Gambler’s Coin, a tarnished piece of gold whose surface never shows the same face twice. Legends say Feonar flipped it once during the Age of Titans — and the world changed mid-toss.

The Coin never fully lands; it always hesitates. Its bearer walks the line of impossible odds, gaining fortune’s blessing — or its wrath. It is not a tool of control, but of risk. A promise that change is always possible, and certainty is a lie.

Divine Mark — The Mark of the Coin’s Edge

The Mark of the Coin’s Edge appears as a restless sigil on Feonar’s Chosen — flickering between the image of a spinning coin and an ouroboros consuming itself. It never settles, just like him.

Those bearing the Mark are fate-touched. They warp probability in subtle ways: doors open, dice fall kindly, attacks barely miss. But luck cuts both ways, and those who carry the Mark walk a road without guarantee.

Mythic Role in Eldareth

Feonar’s role in Eldareth lies in the moment before the turn. He is not remembered for conquest, but for coincidences that became fate.

He is credited with the unintentional creation of the Rakkari, the instinctual shaping of the Ashera, and the sideways rewriting of the Giznat goblins’ story. After Lymarel’s death, it was Feonar who gathered her scattered essence, casting it into the world like seeds on the wind. From these fragments arose the Primarchs, who carried elemental purpose into the mortal age.

When the Triad’s corruption took root, Feonar walked unseen among mortals, discovered their names, and sounded the warning that led to their banishment. He did not act through armies, but through the right word in the right moment.

He is the god of detours and turns.
Not the one who writes the ending, but the one who changes the script.