Elves
Elegant, long-lived, and forever marked by their departure from the Feywild, the elves of Eldareth are a people defined as much by their ideals as by their ancestry. Though each lineage followed a different path into the mortal world—some through fire, some through shadow, some through divine guidance—they have since woven their differences into a shared cultural tapestry rooted in reverence, discipline, and purpose.
Many elves carry a spiritual connection to Lerathae, goddess of memory, moonlight, and transformation. Even those who do not worship her directly walk paths shaped by her teachings: cycles, self-reflection, and clarity of will. Elven civilization promotes unity among its lineages, with cultural centers like Sylra’dareth serving as places where philosophies, traditions, and artistry are preserved and exchanged.
Four elven lineages thrive in Eldareth today, each reflecting a different answer to the question of what it means to leave the Feywild behind. The Sera’drin, or Sun Elves, are bold visionaries who seek mastery through magic, art, and statecraft. The Vaela’drin, or Moon Elves, are calm and contemplative, guided by natural rhythm and spiritual resonance as seers, healers, and lorekeepers.
Walking beside them are the Falha’drin, or Shadow Elves, whose stillness hides a fierce devotion to memory and consequence. They preserve what others forget—not as archivists, but as quiet stewards of truth. Most recently, the Ela’drin have returned from the Feywild after long absence. Their seasonal forms and emotional intensity reflect the chaotic beauty of the wilds they once called home. They walk the world as messengers of wonder, change, and mystery.
Though each lineage bears its own burdens and blessings, the elves of Eldareth share a reverence for balance, identity, and the legacies they choose to embody. They act slowly—but when they do, the world shifts.
Sera’drin – The Sun Elves
“We left the Feywild not in fear — but in defiance.”
The Sera’drin are luminous and poised, their skin ranging from pale gold to sun-touched ivory or soft tan, often carrying a subtle sheen like dawnlight on still water. Their eyes are sapphire, silver-blue, or pale gold, and often glow faintly when focused or channeling magic. Hair is typically silver-blonde, platinum, snowy white, or sun-washed gold, worn in intricate braids or crown-like arrangements that reflect their refined sensibilities. Their presence is one of quiet brilliance and measured command — regal, deliberate, and radiant.
The Sera’drin were the first to sever their ties to the Feywild—not through divine guidance, but through sheer force of will. Their path was one of rebellion and precision, shaping their own exile through arcane mastery. Today, they thrive in citadels and cities across Ethelra, where they serve as architects, spellwrights, and scholars of control. Few pursue excellence with greater focus, but their clarity often hardens into pride. The Sera’drin rarely doubt their path, and their brilliance—left unchecked—can burn as easily as it illuminates.
Vaela’drin – The Moon Elves
“We move as the moon moves — slowly, and with purpose.”
The Vaela’drin are serene and luminous, their skin pale as moonlight — ranging from soft lavender to silvery white or cool porcelain. Their eyes shimmer with calm hues of opal, misty blue, or violet, reflecting the world like still water. Hair is typically silver, soft grey, or starlit black, worn long and loose or gently bound with threads of light or memory-braids. Their movements are graceful, measured, and purposeful — like ritual made flesh.
Led from the Feywild by the goddess Lerathae, the Vaela’drin carry a deep spiritual bond with cycles of nature, memory, and transformation. They dwell in sacred groves, river sanctuaries, and starlit halls — living in harmony with spirit, season, and silence. Healers, dream-weavers, and wisdom-keepers, they are often called to soothe what others cannot see. But their patience is both gift and trap. A Vaela’drin may watch the world crumble around them, holding still in quiet faith, when action might be what is needed most.
Falha’drin – The Shadow Elves
“We are the silence that holds the song.”
The Falha’drin are dusktouched and graceful, their skin ranging from soft charcoal to twilight rose or smoky violet, often with a faint, velvety shimmer under starlight. Their eyes gleam in shades of silver, midnight blue, or muted crimson — sharp, observant, and steady. Hair is typically white, pale grey, or soft lavender, worn close or braided with memory-ribbons and inked bands. Their bearing is quiet, composed, and deliberate — like a whisper that chooses to wait.
The Falha’drin walked beside the Vaela’drin out of the Feywild, sharing sacred lands and sacred purpose. Where their moonbound kin speak with song and light, the Falha’drin speak through silence and memory. They serve as keepers of truth, defenders of consequence, and stewards of stories that would otherwise be lost. Though they rarely raise their voices, their presence holds weight — and when they do act, it is with clarity born of long contemplation. Yet that same restraint can leave wounds unspoken and justice delayed, all in the name of balance.
Ela’drin – The Faeborne Elves
“We are the feeling the world forgot.”
The Ela’drin are feyborn and ever-shifting, their features reflecting the season they embody: blossoms and blush in spring, sun-gold and clear skies in summer, copper leaves and drifting flame in autumn, pale frost and quiet stillness in winter. Their eyes glimmer with emotion as much as light, and their hair shifts in hue and length with their mood — vibrant, mercurial, and unmistakably touched by Faerie. No two Ela’drin appear the same for long, and even their voices seem to carry seasonal cadence.
Unlike their kin, the Ela’drin did not escape the Feywild — they remained. Only in the last generation have they returned, crossing the veil with stories the other elves have long since left behind. They walk the mortal world with wonder, curiosity, and emotional intensity, living close to beauty and upheaval alike. While some see them as unstable or alien, others recognize them as living reminders of what the elves once were — and what parts of them still remain. Passionate and unpredictable, their brilliance often dazzles, but rarely lingers.
Legacy in Eldareth
The elves of Eldareth are not relics of the Feywild — they are its consequence, its response, and in some ways, its rebuke. Each lineage bears the mark of the choice that brought them here; and yet, they do not stand apart.
Through patience, and shared reverence, the elven peoples have shaped a lasting unity — a culture that binds divergent paths into something greater. In their sanctuaries and starlit cities, Moon and Shadow walk as kin. Sun Elves offer spellcraft and vision in open council. And now, the Ela'drin — newly returned from the untamed Feywild — bring their voices to the ancient choir.
They live long, but do not linger.
They remember, but do not rust.
They adapt, endure, and evolve — together.
Elf General Traits
Combine the following traits with the traits associated with the lineage you select.
Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Creature Type. You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
Size. You are Medium.
Speed. Your walking speed is 35 feet.
Darkvision. You can see dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray. Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Keen Senses. You have proficiency in the Perception skill.
Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Languages. Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Ela'drin Traits
Fey Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
- Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.
- Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
- Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
- Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.
Seasonborne Gift. While attuned to a season, you gain an additional passive benefit:
- Autumn. You have advantage on Charisma (Persuasion) checks.
- Winter. You have resistance to cold damage.
- Spring. When you use the Help action to aid an ally’s ability check or attack, your target also gains 1d4 temporary hit points. These hit points last until the end of their next turn.
- Summer. You have advantage on saving throws against being grappled or restrained.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Trance. Whenever you finish your trance, you can change your season, on top of the other benefits that a trance provides.
Vaela'drin Traits
Blessing of the Moonmaiden. You know one of the following cantrips of your choice: Dancing Lights, Light, or Sacred Flame.
When you reach 3rd level, you can cast Sleep once, and it recharges after a long rest. When you reach 5th level, you can cast Invisibility (Self Only) once, and it recharges after a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.
Incisive Sense. You have advantage on Insight checks.
Falha'drin Traits
Blessing of the Moonmaiden. You know one of the following cantrips of your choice: Dancing Lights, Light, or Sacred Flame.
When you reach 3rd level, you can cast the Faerie Fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Darkness spell once and regain the ability to do so when you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.
Superior Darkvision. Your darkvision has a range of 120 feet, instead of 60.
Sera'drin Traits
Arcane Affinity. You know one cantrip of your choice from the Wizard spell list.
When you reach 3rd level, you can cast the Detect Magic spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Mirror Image spell once and regain the ability to do so when you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.
Arcane Acuity. You have advantage on Arcana checks.