The Positive Quasi-Elemental Planes
Where elemental matter is touched by the overflowing brilliance of the Positive Energy Plane, it transforms — becoming radiant, vital, and often dangerously overabundant. These Positive Quasi-Elemental Planes embody growth, intensity, and creation pushed to extremes. They are realms of lightning, mineral, radiance, and steam — places where life teeters on the edge of unsustainable brilliance.
Quasi-Elemental Plane of Lightning
Where the Positive Energy Plane intersects with the Plane of Air, it creats the quasi-elemental plane of Lightning, also called the Plane of Storms, the Vengeful Land, or the Great Illumination. At the border with Air is a continual thunderstorm with a constant barrage of lightning bolts arcing between ominously dark clouds. The atmosphere is filled with the sharp tang of ozone and a deafening cacophony of thunderclaps.
All form of electrical discharge can be found here: lightning bolts, ball lightning, sheet lightning, static shocks and the gentle glow of St. Elmo's fire. It is said that quasi-elemental creatures cavort amid the chaos. At the border with the Positive Energy plane stands the mysterious Tower of Storms, gateway to a continuous torrent of electrical power that issues from a wall of pure brilliance.
Following the sphere model discussed above, the quasi-elemental plane of Lightning touches the planes of Positive Energy, Air, Radiance, Smoke, Steam, and Ice, and can be reached directly through the Ethereal plane.
Quasi-Elemental Plane of Mineral
Between the planes of Positive Energy and elemental Earth is the plane of quasi-elemental Minerals. Upon crossing the border from the Plane of Earth, the entropy-fighting influence of the Positive Energy plane manifests in growing veins of crystal and metal-bearing ore permeating the rock, which itself becomes black marble. All manner of gems and metals aggregate in their pure forms and lace the marble, becoming increasingly fragile and vibrating with energy until finally shattering at the fluctuating cliff-face border with the Positive Energy plane.
Near the border is the Tower of Lead, said to contain the most magnificent forge in the multiverse, where master craftsmen sometimes risk death to perfect their art. In addition to all the difficult and deadly conditions of the Plane of Earth, this plane presents even more challenges. Sharp crystalline edges can cut travelers not native to this plane or elemental Earth as they passed through. Likewise the delicate insect-like inhabitants are beautiful jeweled creatures with sharp angular features.
By far the greatest danger to any being not native this plane is fossilization. The longer one stays in this plane, the greater the chance the forces acting on the minerals will turn you to stone (if you are lucky) or transform you into crystal, gemstones, or gold-veined granite. Magical protection from petrification do not prevent fossilization. On top of that, any crystal that forms in the intense pressure and zero gravity of the Plane of Minerals is almost certain to shatter when brought into a plane with gravity and normal atmospheric pressure.
The quasi-elemental plane of Minerals touches the planes of Positive Energy, Earth, Radiance, Magma, Steam, and Ooze, and can be reached directly through the Ethereal plane.
Quasi-Elemental Plane of Radiance
Between the Positive Energy Plane and the Plane of elemental Fire is the plane of quasi-elemental Radiance where all manner of flame and fire burns at its brightest and hottest. Every color of combustion can be found here in a dazzling display seen nowhere else, and the creatures are equally brilliant.
As you approach the Positive Energy Plane, spheres, walls, and lines of prismatic force crisscross the plane as the light becomes sharper and more crystalline until finally blending into the coruscating whiteness of blinding intensity that indicates one had reached the border. Standing at the border is a tower of blue light called the Heart of Light that is rumored to be a place of great healing. In addition to the precautions necessary to travel the Plane of Fire, eye protection is necessary to prevent permanent blindness while in this plane.
The quasi-elemental plane of Radiance touches the planes of Positive Energy, Fire, Lightning, Smoke, Minerals, and Magma, and can be reached directly through the Ethereal plane.
Quasi-Elemental Plane of Steam
Where the Positive Energy Plane intersect with the Plane of elemental Water, it creates the quasi-elemental plane of Steam. The temperature of this plane varies from cool to near boiling, creating the conditions for all varieties of mist, fog, and vapor. The entire plane is suffused with a soft glow which eventually becomes a brilliant glare at the border with the Positive Energy Plane.
Near the border was is strangely named Tower of Ice which is used by alchemists as a laboratory to enhance potion brewing. Air-breathing, lung-using creatures find it difficult to get enough air from the muggy water vapor and are effectively slowed by water gathering in the lungs. Overall, this is the most hospitable of the Positive quasi-elemental planes.
Using the sphere model discussed above, the quasi-elemental plane of Steam touches the planes of Positive Energy, Water, Minerals, Ooze, Lightning, and Ice, and can be reached directly through the Ethereal plane.