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Druids of the Circle of the Moon are fierce guardians of the wilds, drawing upon the primal magic of the moon to transform into powerful beasts and protect the natural world. Their order often gathers under the full moon to share news and perform ancient rituals. They are masters of shapeshifting, capable of becoming prowling predators, soaring eagles, or rampaging bears to confront those who would despoil the wilderness. The wild is in their blood, and the moon is their guide.

Level 2: Circle Forms

You gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

The beast shapes you can assume are limited by the Challenge Rating restrictions in the Wild Shape feature, but you can assume the form of a beast with a challenge rating as high as 1. This maximum CR increases to your Druid level divided by 3 (rounded down) starting at 6th level.

Level 2: Lunar Resilience

The magic of the moon fortifies your bestial forms. When you use your Wild Shape feature, you gain temporary hit points equal to your Druid level. These temporary hit points are gained each time you Wild Shape and last until they are depleted, you Wild Shape again, or you revert to your normal form.

Level 2: Circle Spells

Your connection to this circle ensures that you always have certain spells ready. When you reach a Druid level specified in the Circle of the Moon Spells table, you thereafter always have the listed spells prepared.

In addition, you can cast the spells from this feature while you are in Wild Shape form.

Circle of the Moon Spells
Druid Level Prepared Spells
2 Cure Wounds, Starry Wisp
3 Moonbeam
5 Conjure Animals
7 Fount of Moonlight
9 Mass Cure Wounds

Level 6: Lunar Radiance

Your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.. Additionally, each of your attacks in a Wild Shape form can deal its normal damage type or Radiant damage. You make this choice each time you hit.

Level 6: Enhanced Toughness

While in a Wild Shape form, you can add your Wisdom modifier to your Constitution saving throws.

Level 10: Elemental Wild Shape

You can expend two uses of your Wild Shape at the same time to transform into an Air Elemental, an Earth Elemental, a Fire Elemental, or a Water Elemental.

Level 10: Moonlight Step

As a Bonus Action, you can magically teleport up to 30 feet to an unoccupied space you can see. After you teleport, you have Advantage on the next attack roll you make before the end of the current turn.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. You can also regain one expended use by expending a spell slot of 2nd level or higher.

Level 14: Improved Lunar Radiance

Each of your attacks in a Wild Shape form deals an extra 1d8 Radiant damage on a hit.

Level 14: Thousand Forms

You can cast the Alter Self spell at will.

Level 14: Shared Moonlight

Whenever you use your Moonlight Step feature, you can also choose to teleport one willing creature within 10 feet of you. That creature teleports to an unoccupied space you can see within 10 feet of your destination space.