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The southern part of Vel’Nathar, known as The Lowlands, is the most hospitable area of the island. This region is characterized by rolling hills, fertile farmlands, and expansive forests that give way to the southern coast. The climate here is temperate, with mild summers and cold, wet winters.

Stormhaven

Nestled between the jagged coastline lies Stormhaven, the island’s capital. A bustling port city, Stormhaven is crowned by a labyrinth of canals and fortified walls perpetually kissed by salt-laden breezes. It is a city of salt and iron, where the scent of brine mixes with the smoke from forges, and the sound of waves crashing against stone docks is a constant background hum.

The city sprawls across a series of jagged cliffs and sheltered harbors, its architecture a blend of old-world charm and rugged functionality. Narrow, cobblestone streets wind through bustling marketplaces filled with goods from across the seas and the island itself. Stormhaven’s harbor is always alive with activity, its docks lined with merchant vessels and warships alike, while the city’s renowned shipyards produce the finest vessels on the island. The city, much like the island it governs, features a harmonious blend of cultures, where humans, elves, and a myriad of other races converge in a dance of trade, diplomacy, and intrigue. The harbor is the heart of the city, its waters brimming with ships from distant lands, bringing exotic goods, rumors, and the ever-present scent of adventure.

Stormspire Keep and the Iron Assembly

Perched atop the highest cliff in Stormhaven and overlooking the sprawling city below, Stormspire Keep stands as a monument to power, authority, and the enduring resilience of Vel’Nathar’s people. The Keep is both a fortress and the seat of power for Vel’Nathar’s ruling council. Its dark, weathered walls bear the scars of countless storms and sieges, yet the Keep stands defiant against time. More than just a symbol, its thick walls, intricate architecture, and strategic position make it a formidable fortress, an administrative center, and a gathering place for leaders.

The Council of Vel'Nathar, also known as The Iron Assembly, resides within the Keep. This ruling body is comprised of several powerful and influential figures from across the island, with representatives from each major city and race governing the affairs of Vel'Nathar and ensuring its security. Each member has their own seat of power in the Grand Hall, where together they make decisions affecting the entire island.

The Cobalt Lyceum

Not far from Stormspire Keep, closer to the bustling heart of Stormhaven, lies the Cobalt Lyceum. Vel’Nathar’s foremost academy of the arcane, this ancient and prestigious circle of mages has been the cornerstone of magical learning in Vel’Nathar for centuries. The Lyceum is a sprawling complex of towers, libraries, and arcane laboratories, where aspiring mages from across the isle—and beyond—come to study.

Its halls are lined with bookshelves filled with tomes, scrolls, and manuscripts, and its central library holds a vast repository of knowledge on everything from ancient spellcraft to modern Galarium applications. The air is thick with the smell of ink and parchment, mixed with the subtle hum of arcane energy from the classrooms and laboratories. The relationship between the Cobalt Lyceum and Stormspire Keep is one of mutual respect and necessity. While independent, Lyceum scholars often advise the Council, and the Archmage frequently holds a seat, offering guidance on magical matters.

Beyond Stormhaven

Beyond the bustling streets of Stormhaven, the southern reaches of Vel'Nathar stretch into a landscape of pastoral beauty. The land is lush, with rolling hills blanketed in wild grasses and wildflowers swaying in the cool, salt-tinged breeze. Meandering rivers and dense woodlands mark the transition from city to countryside. The road leading out of Stormhaven twists through this serene landscape, its cobblestones well-worn by travelers, merchants, and farmers.

Small hamlets and farms, with thatched-roof cottages and sturdy stone houses, are scattered across the land, punctuated by tall windmills on the horizon. Wheat, barley, and flax grow in abundance. Children laugh along dirt paths while farmers tend fields or herd sheep and cattle. These people live simple, peaceful lives, mostly removed from the capital's intrigue. Small rivers and streams wind through the fields, fed by runoff from the distant Greyspire Mountains, and occasional horse-drawn carts trundle along the main road.

Lunebrook Forest

As the road winds further east from Stormhaven, fields give way to patches of woodland. Lunebrook Forest, a vast expanse of oak and birch, stretches on either side, growing denser deeper within. Sunlight filters through the thick canopy, casting dappled shadows on the fern- and moss-covered floor. The forest is ancient, with paths walked by generations, though not all venture deep. Lunebrook Forest is known for its secrets: ancient standing stones covered in runes, half-buried under moss, and hidden druid groves where old magic lingers. Locals sometimes speak of flickering lights or whispers on the wind at night.

The Greenheath Hills

Traveling along the western road from the capital, the land rises into the Greenheath Hills, a series of low, windswept rises covered in tall grass that rustles like whispers. The hills are dotted with ancient, weathered standing stones, their origins forgotten but still revered as places of quiet power. At twilight, when mist rolls in from the sea, these stones take on an eerie glow, and some say figures—fey spirits or the restless dead—can be seen moving among them on certain nights.

The further west one travels from Stormhaven, the quieter the world becomes. Villages are sparse, scattered between forests and meadows. Each is a small world, clustered around a central square, life revolving around harvests and seasons. People live simply, worshipping old ways with modest shrines, protective symbols carved into doorways, and small festivals under the full moon, far removed from the capital's happenings.

Tempest's Reach

Toward the southernmost edges of Vel’Nathar, beyond farms and forests where the sea meets the cliffs, the land becomes wilder. Towering, jagged cliffs rise from the churning waters, slick with sea spray. Small fishing villages cling precariously close to the edge, with narrow paths leading down to hidden coves and pebble-strewn beaches. In the distance, faint outlines of ships head toward Stormhaven’s port. This area, known as Tempest's Reach, is a place of legends: ghost ships sailing misty waters at night, and sea creatures lurking beneath the waves.

Yet, even here, there is beauty. The cliffs offer breathtaking ocean views stretching to the horizon; on clear days, the distant isles of Alven'Nathiss are visible. Fishermen cast nets into the cold, deep waters, the air heavy with salt and fish. Southern winds carry the cries of seabirds mingling with the rhythmic crash of waves against the rocks below.