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Forged in high stone and roaring sky, the Goliaths of Eldareth are children of both storm and silence — the last living echoes of ancient giantkind. They are not remnants. They are shaped by the breath of the peaks and tempered by the trials that only the mountains remember. Though descended from the great kin of old, Goliaths are not beholden to their ancestry. They are called by it and must prove, again and again, that they are worthy of the name.

Most dwell in windswept highlands, volcanic wildlands, or storm-hammered citadels, where rites of challenge and endurance are woven into the very foundation of life. Clans live by law, not by luxury; strength, resolve, and honor are their coin. Those who falter are not shamed. They are guided — for every Goliath stands tall, so long as even one hand holds them up.

Identity and Culture

Goliaths are massive even before their rites awaken the power within. Their skin bears the textures of cracked stone, windswept slate, or pale basalt, often marked with lines that glow faintly during moments of strain or ritual. Eyes gleam like sunlit glaciers or brewing storms, and hair, if grown at all, is worn in tight braids or shaved clean. Some adorn themselves with elemental pigments, clan-wrought etchings, or beads of polished bone, marking triumphs or pacts.

They speak with purpose, move with weight, and fight with a silence that makes thunder feel distant. Each Goliath bears a trace of their giant progenitors, a boon passed down through storm, fire, frost, or stone. Many train to invoke these gifts in times of need, whether to protect kin, challenge fate, or stand alone against overwhelming odds. But pride can be their flaw. Goliaths are taught not to beg for aid, and in their refusal, some break before they bend. They must learn that strength is not in standing alone, but in knowing when to rise together.

Legacy in Eldareth

The Goliaths do not build cities. They build legends, stone-carved tales of those who carried too much, and still climbed higher. In the highlands, they say the mountains remember those who die with purpose, and sing their names to the storm.

They are not echoes of giants.
They are the answer to a world that still needs giants to rise.

Goliath Traits

Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Creature Type. You are a Humanoid.

Size. You are Medium.

Speed. Your walking speed is 30 feet.

Robust. You have proficiency in the Athletics skill.

Powerful Build. You count as one Size larger when determining your carrying capacity and the weight you can push, drag, or lift. You also have Advantage on any Saving Throw you make to end the Grappled condition on yourself.

Giant Ancestry. You are descended from Giants. When you choose this race, select one of the following ancestral boons. This represents the giant bloodline most prominent in your heritage.

You can use the chosen benefit a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a Long Rest:

  • Cloud’s Jaunt (Cloud Giant). As a Bonus Action, you magically Teleport up to 30 feet to an unoccupied space you can see.
  • Fire’s Burn (Fire Giant). Once on each of your turns, when you hit a target with an Attack Roll and deal damage to it, you can also deal an additional 1d10 Fire Damage to that target.
  • Frost’s Chill (Frost Giant). Once on each of your turns, when you hit a target with an Attack Roll and deal damage to it, you can also deal an additional 1d6 Cold Damage to that target and reduce its Speed by 10 feet until the start of your next turn.
  • Hill’s Tumble (Hill Giant). Once on each of your turns, when you hit a Large or smaller creature with an Attack Roll and deal damage to it, you can knock that target Prone.
  • Stone’s Endurance (Stone Giant). When you take damage, you can use your Reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
  • Storm’s Thunder (Storm Giant). When you take damage from a creature within 60 feet of you, you can use your Reaction to deal 1d8 Thunder Damage to that creature.

Large Form. Starting at 5th level, you gain the ability to supernaturally growin size. As a Bonus Action, you change your Size to Large, provided you are in a big enough space. This transformation lasts for 1 minute or until you end it as a Bonus Action. During that transformation, you have Advantage on Strength Checks, and your Speed increases by 10 feet.

Once you use this trait, you can’t use it again until you finish a Long Rest.

Languages. Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.