Haflings
Halflings are not warriors of the blade or rulers of vast empires. They are something far more enduring: caretakers of joy, tradition, and the quiet magic of a well-tended life. In Eldareth, halflings can be found across fertile lands like Eastmarch, vales, and the willow-ringed hills of the lower highlands. Where the soil is rich and the hearth is warm, halflings follow.
They are not without courage. In times of need, they have defended their homes with slings, spells, and a stubbornness that would shame a dwarven fortress. But they do not seek conquest or glory. They fight only to preserve what matters—family, food, community, and the right to live in peace.
Identity and Culture
Halflings are small and soft-footed, with ruddy or sun-browned skin, round cheeks, and eyes that sparkle in hazel, chestnut, or pale green. Their hair ranges from curly chestnut to honey-blonde or ash-brown, often worn loose or tucked beneath kerchiefs and wide-brimmed hats. Their clothes are practical and colorful, stitched with care and usually covered in crumbs, flour dust, or sprigs of fresh-picked herbs.
Halfling culture moves with the rhythms of the earth—planting, harvesting, celebrating, and sharing. They excel in farming and foodcraft, but also carry deep oral traditions: fireside stories, woodland legends, and riddles wrapped in nursery rhymes. Some travel as caravan cooks or riverside healers. Others tend to orchards and kitchens that are older than cities. Their flaw is passivity. They wait too long, hoping things will sort themselves out. But when they choose to act, it is with the full force of everything they have ever cared about.
Legacy in Eldareth
Halflings do not measure legacy in lineages or monuments. They measure it in the number of people fed during a hard winter, in songs remembered by grandchildren, and in the way a story carries through generations without being written down. They have stood against giants, calmed tyrants with honey and tea, and brought healing to places long forgotten.
They are not the loudest
They are not the largest
But they are the reason every village still remembers how to celebrate
Hafling Traits
Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Creature Type. You are a Humanoid.
Size. You are Small.
Speed. Your walking speed is 30 feet.
Brave. You have Advantage on saving throws you make to avoid or end the Frightened Condition on yourself.
Halfling Nimbleness. You can move through the space of any creature that is of a Size larger than yours, but you can’t stop there.
Luck. When you roll a 1 on the d20 of a d20 Test, you can reroll the die, and you must use the new roll.
Naturally Stealthy. You have Proficiency in the Stealth Skill and uou can attempt to hide even when you are only obscured by a creature that is at least one size larger than you.
Gourmand's Magic. Starting at 3rd level, you can cast Purify Food and Drink.
Starting at 5th level, you can cast Goodberry with this trait. When you do so, you create an additional number of berries equal to your spellcasting ability modifier (minimum of 1). Once you cast this spell with this trait, you can’t do so again until you finish a long rest. You can also cast it using spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Languages. Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.