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Fauns are the laughter between trees, the heartbeat of wild places, and the lingering echo of the Feywild’s joyous defiance. Though fey in origin, they are fully of the mortal world now — born not in courts or palaces, but in forests, hills, and hearth-circles where song outlasts sorrow. Fauns do not build kingdoms. They build moments — and within those moments, they build meaning.

Every Faun carries a spark of the untamed: not chaos for its own sake, but freedom lived without apology. They dance not to distract from the world’s weight, but to carry it lightly. To some, they seem foolish or frivolous. But those who walk beside them long enough come to understand: Fauns are not careless. They are resilient. Their joy is not shallow — it is chosen, again and again, in the face of everything that might crush it.

Identity and Culture

Fauns are unmistakable: their goatlike lower bodies, curling horns, and unshorn hair mark them as children of wild places. Their eyes shine with mischief or warmth, and their laughter carries like wind through leaves. No two Fauns look quite alike — some have sleek coats and elegant antlers, others shaggy legs and curling ram’s horns — but all share a vitality that radiates in their motion, their voice, and their presence.

They live in scattered communities, often nestled near natural wells of primal energy: moss-ringed groves, cliffside springs, or moonlit ruins from older ages. These gatherings are woven together not by laws, but by shared stories, music, and mutual care. Festivals, debates, and storytelling circles are as sacred as any temple. Many Fauns live among other peoples as bards, brewers, traders, or philosophers — carrying pieces of their old rites into cities that forgot how to listen.

They are drawn to joy, but not blind to suffering. Fauns feel everything — loudly, deeply, and often all at once. When sorrow comes, they mourn openly. When anger burns, they do not hide it. But no matter how far they fall, they always return to their feet — to sing again, to dance again, to feel again. That is their gift. And their burden.

Legacy in Eldareth

Fauns have never ruled an empire, but their songs are remembered in every age. They are the keepers of stories that empires forget, the ones who speak the truth when others grow too solemn to hear it. In old times, they were couriers between fey and mortal realms. In the present, they are bridges between grief and grace.

Their joy is not naïveté. It is resistance. And in that laughter — wild, irreverent, and unbreakable — lies something stronger than fear.

Faun Traits

Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Creature Type. You are a Fey.

Size. You are Medium.

Speed. Your walking speed is 35 feet.

Ram. You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.

Magic Resistance. You have advantage on saving throws against spells.

Mirthful Leaps. Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.

Reveler. As an embodiment of revelry, you have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.

Languages. Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.